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  <url>
    <loc>https://www.chromaticraven.com/collab</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-03-10</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/1/6/class-01</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-14</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/1/12/class-02</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1578882882427-OCQW5IPR8SZTAL5A6ZFN/plastic-welding-featured.jpg</image:loc>
      <image:title>The Mill Collaboration - Class 02: Reference, Reference, Reference</image:title>
      <image:caption>I like the detail in the crack for these two pieces of plastic. I think the top image will be closer to what I will make for the track break. I plan to experiment with vellum and different types of fractures for this part.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1578882901401-UPVAU8XR7X6SDGY3A630/image-asset.jpeg</image:loc>
      <image:title>The Mill Collaboration - Class 02: Reference, Reference, Reference</image:title>
      <image:caption>I really like the spark effect in Doctor Strange but I want it to be a bit more subtle. Absolutely a particle effect but the motion is very fast. Seems simple but usually easier said than done.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1578882912896-K3K329JMAPPLVP8KK3TJ/188039-full_doctor-who-time-vortex-wallpaper-72-images.jpg</image:loc>
      <image:title>The Mill Collaboration - Class 02: Reference, Reference, Reference</image:title>
      <image:caption>A flatter version of this would be in the middle of the portal. Maybe some experiments with cellular noise would produce this?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1578882867173-UNN2ZRRN69B2LQBC40L7/498672122fff6ef8003951d796655047.jpg</image:loc>
      <image:title>The Mill Collaboration - Class 02: Reference, Reference, Reference</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/1/14/tcao747dbjc6hu5pa3ziptuxtagauq</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-14</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/1/21/class-05-rampd</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1579667692069-RRDCWFVF7HR679J40FZ6/ExhaustV1.mantra_ipr.0064.png</image:loc>
      <image:title>The Mill Collaboration - Class 05: R&amp;amp;D</image:title>
      <image:caption>The smoke in my reference is very thin and barely noticeable. It is much more noticeable in motion, so I suggest viewing the video in this post.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1579638369989-7WO51CQH7SH6CPX85QTU/houdini_8nH4XkDYAi.png</image:loc>
      <image:title>The Mill Collaboration - Class 05: R&amp;amp;D</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/1/26/class-07-restructure</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580080759721-SJBW0Y6MO5W049QMWVED/happrentice_TW118graFX.png</image:loc>
      <image:title>The Mill Collaboration - Class 07: Restructure</image:title>
      <image:caption>The popnet is where most of the changes happen. Currently it is a simple set up using only drag and wind. The variation and swirls are created from the wind node. Turbulence might be added later.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580081059155-LA6BO9DED33IKUNJO569/happrentice_wlWrliIRHB.png</image:loc>
      <image:title>The Mill Collaboration - Class 07: Restructure</image:title>
      <image:caption>On the left is the network for the particles. In the middle and in the viewport, is the proxy collision geometry because the exhaust pipe from the car had several holes in it which let some of the smoke escape. On the right, is the rendered exhaust pipe.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580081297120-06KGODCGZGIPRFAHKD6J/happrentice_LYRGtGXIKn.png</image:loc>
      <image:title>The Mill Collaboration - Class 07: Restructure</image:title>
      <image:caption>Since we plan on using Arnold in Maya, I cached out the VDB to bring into Maya to see what it will look like.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580080828235-ZCN4YY9A6ZMWIKULGMDC/happrentice_q5V1Ua5Xc7.png</image:loc>
      <image:title>The Mill Collaboration - Class 07: Restructure</image:title>
      <image:caption>The pyro has some dissipate and turbulence on it to make some variation and wind to put it with the particles. I had put drag on there at one point, but that was pushing the smoke too far back, revealing little smoke balls come out from the sim.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580081405906-9KK7YYLBCKZPV34QKK4C/maya_qTpXeAZiXZ.jpg</image:loc>
      <image:title>The Mill Collaboration - Class 07: Restructure</image:title>
      <image:caption>Using aiVolume and a aiStandardVolume shader, I saw that it seems a bit wispier than it appeared in Houdini. It might be due to the shader settings. I feel the thickness of the exhaust is pretty accurate to what I am going for though.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/1/29/class-08-experimentation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580280653612-F02OYB7PM2S9LPBDJI9V/image-asset.png</image:loc>
      <image:title>The Mill Collaboration - Class 08: Experimentation</image:title>
      <image:caption>My pyro net has has the turbulence and drag removed as they were causing more of the particle smoke balls to pop through the smoke. I will probably add them back in later after I handle the speed issue of the smoke.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580280771137-QTQGVA2O5QD0FU0AV1GB/happrentice_EkLfG3nW7t.png</image:loc>
      <image:title>The Mill Collaboration - Class 08: Experimentation</image:title>
      <image:caption>Not much has changed in the popnet either but I did add POPdrag which seems to handle the particles a little better than the drag force node did.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/2/class-09-finalizing-the-exhaust</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580681134366-4IB080TDD20CHCPL2P7U/image-asset.png</image:loc>
      <image:title>The Mill Collaboration - Class 09:  Finalizing the Exhaust</image:title>
      <image:caption>Inside the pop solver, I have added a second layer of particles. Originally, I wanted to find a way to control the drag so that a second layer for this sim wouldn’t be necessary, but due to time constraints, I stuck with just using a second layer and moving on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580678323751-7PZT6RE4K8GXT1YGK11L/happrentice_tZVOVtqZtJ.png</image:loc>
      <image:title>The Mill Collaboration - Class 09:  Finalizing the Exhaust</image:title>
      <image:caption>The tube proxy geometry is copied to the animated exhaust pipe. Using the proxy geo allowed me to make my division size higher , speeding up the sim.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580678383797-T4478P5GRULKQLJN8JKT/happrentice_512L6pq7HG.png</image:loc>
      <image:title>The Mill Collaboration - Class 09:  Finalizing the Exhaust</image:title>
      <image:caption>The pyro sim hasn’t changed much since last time. The biggest change would be adjustments to the gas container so that unnecessary space was not being calculated in the sim.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580678337778-LOSOCHYZC7LDYC2SHDFR/happrentice_PTVxrOW6WG.png</image:loc>
      <image:title>The Mill Collaboration - Class 09:  Finalizing the Exhaust</image:title>
      <image:caption>Learning from the issues with the collision geometry, I decided to make the particle source geometry separate from the animated geometry. This gives me more control over where the emitter is in the exhaust pipe and how big it is.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580680044382-CMSRF7C05BM6V5ZJFT9L/happrentice_LTSksa5UHr.png</image:loc>
      <image:title>The Mill Collaboration - Class 09:  Finalizing the Exhaust</image:title>
      <image:caption>This network has been cut down significantly since the particle source and the collision geometry have been moved to different containers for organization. This is where the animated car is brought in then extra unnecessary geometry for the sim is removed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580678371400-ZP9ETJ0BL60PH5MJR0ER/happrentice_gTZiNmYce7.png</image:loc>
      <image:title>The Mill Collaboration - Class 09:  Finalizing the Exhaust</image:title>
      <image:caption>The source geometry for the particles is then brought into this container where the pop sim is applied, cached, then converted for use in the pyro sim. While this could probably be in the same container as the source geometry is, I separated it so it is easier for my eyes to follow, and easier to locate issues.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/5/class-10-dawn-of-the-second-sim</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580889050691-9U12HJ8PUAMO0M7SG0CF/happrentice_c8EoTTebDv.png</image:loc>
      <image:title>The Mill Collaboration - Class 10: Dawn of The Second Sim</image:title>
      <image:caption>I have not done any work with the pyro yet, but from just creating a basic flame, I can see that there will be issues with the density of the flame. I assume increasing the particle emission could fix it and help with the texture. I plan to adjust the emission timing as well so that there are short flames like the ones in my reference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580887803315-6ONEVXWPD3MSCCR6LXNJ/happrentice_a4yvttGBrv.png</image:loc>
      <image:title>The Mill Collaboration - Class 10: Dawn of The Second Sim</image:title>
      <image:caption>Since this sim is coming from the same area that my last sim is coming from, I set up my networks mostly the same way. Imported the car, removed excess geometry, copied the proxy geometry and particle source to points on the animated geometry, then created the sims.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580888468135-K8ZJOUSH6V5Q9GL3UX0O/happrentice_5Tlrd0y7Rq.png</image:loc>
      <image:title>The Mill Collaboration - Class 10: Dawn of The Second Sim</image:title>
      <image:caption>The particle sim is currently nothing special. Because the sim is moving so fast, I lowered the life span of the particles to .04 just so there wasn’t a super long trail of particles behind the car. I increased the turbulence in the pop wind node to 8 so there isn’t a spaghetti noodle of particles coming out of the pipe.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580888854824-ZAHAFKELWN2S2MDV97KX/happrentice_GXowblKDHM.png</image:loc>
      <image:title>The Mill Collaboration - Class 10: Dawn of The Second Sim</image:title>
      <image:caption>I was having trouble with the emission of the particles in the beginning, because of the speed of the sim, using a short tube to emit particles would show clear gaps between frames. After some testing, I learned that simply making the tube longer helped because the emission overlapped in the next frame, covering up those gaps.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/9/class-11-testing-testing-and-more-testing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581284937626-OVCTB0IZZ7Q3BB3TZYMO/maya_GrLuROvgZ8.png</image:loc>
      <image:title>The Mill Collaboration - Class 11: Testing, Testing, and More Testing</image:title>
      <image:caption>Another big concern of mine is how to use Arnold’s volume and volume shader for this pyro. The tutorials I have seen usually have some kind of flame appearing in their render without having to adjust any settings on the shader. The documentation doesn’t seem to be very thorough on how to set up for pyro and has old documentation on exporting VDBs from Houdini.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581284741262-9DBTZT1S83G2DH5UY6L6/image-asset.jpeg</image:loc>
      <image:title>The Mill Collaboration - Class 11: Testing, Testing, and More Testing</image:title>
      <image:caption>While the color and shape will need a lot of work, this was assembled in minutes using the new sparse pyro in Houdini 18. There is no visible gap in frames and does not have a particle driven source. I believe I will spend more time looking into this method to see if it will truly work for what i need it to.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581284087761-XGRFU0RWBVTAQ30FGDP4/happrentice_gInhYGBmEU.jpg</image:loc>
      <image:title>The Mill Collaboration - Class 11: Testing, Testing, and More Testing</image:title>
      <image:caption>From one frame to the next, there’s a massive gap in the flames. This particle based method for fast pyro seems to take a long time to adjust due to the particles needing to be cached before the pyro can even be looked at. It is a great solution for normal/slow flames but for something like this, I do not see it working very well unless there is a step that I am missing.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/11/class-12-el-fuego</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-12</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/16/class-13-extreme-makeover-pyro-edition</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581909097834-R28VKJP2VY06A04FJI2O/houdini_NNv4yWsuxE.png</image:loc>
      <image:title>The Mill Collaboration - Class 13: Extreme Makeover: Pyro Edition</image:title>
      <image:caption>Learning from some tutorials to build a custom velocity field, I have put together this network which creates a density to be read into the pyro sim. Visualizing the trails and the density of the field, it seems to be working properly.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581909733651-F1K6JPAMPEQ0WI6JMN1I/houdini_OQiZ4bucLt.png</image:loc>
      <image:title>The Mill Collaboration - Class 13: Extreme Makeover: Pyro Edition</image:title>
      <image:caption>Simple controls for the velocity field.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581910300589-5YWSVX231I4LJTY7Y8IY/houdini_7haw6671Og.png</image:loc>
      <image:title>The Mill Collaboration - Class 13: Extreme Makeover: Pyro Edition</image:title>
      <image:caption>I am still fuzzy on how this volume import works. I assume that the Source Volume is the attribute that is brought in from the given SOP Path. This then effects the Target Field with whatever Operation is selected. Currently, I don’t understand what the Field to Match means. I assume this causes the Source Volume to follow the path of this field and effects everything in it. I feel there may not be time to complete this and the turbo effect with how much time remains. This exhaust sim will be my priority until it is finished, then I will look into creating a turbo effect with the advice Todd has given for the turbo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1581910311251-Q9SJDLB0I0GS8NBRGNIR/houdini_uHAkDfcR8s.png</image:loc>
      <image:title>The Mill Collaboration - Class 13: Extreme Makeover: Pyro Edition</image:title>
      <image:caption>The exhaust sim is no longer particle based. I have rebuilt it in H18 using sparse pyro. The shape is easier to control and takes half the time to test and sim. Still, the issue here is the second volume source which pulls in the velocity field.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/18/class-14-trimming-the-fat</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582067404122-QRKISZSAC8E6RDYHRROF/image-asset.png</image:loc>
      <image:title>The Mill Collaboration - Class 14:  Trimming the Fat</image:title>
      <image:caption>The sim begins to thin heavily as the car moves. Whenever I attempted to shape the flame with micro-solvers like disturb or turbulence, the flame would thin out even more and look very particulate. In this case, the pyro is inheriting the velocity of the car which seemed to smooth out the flame, but it loses the shape of the emitter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582068462258-4YIKXTZS2G2BND7X70MI/houdini_IEp1HBOpee.jpg</image:loc>
      <image:title>The Mill Collaboration - Class 14:  Trimming the Fat</image:title>
      <image:caption>Even with higher substeps (6 on the left, 3 on the right), The flame did not form properly. This is the pyro without the inherited velocity. It does not look thin and grainy like the sim with the inherited velocity, but it also retains its shape too much.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/24/class-15-refining-the-exhaust</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-24</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/2/26/class-16-gotta-go-fast</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-26</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/3/2/class-17-final-lap</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-02</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/3/4/class-19-always-room-for-improvements</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-09</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/3/8/class-19-gotta-go-faster</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-09</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/collab/2020/3/10/class-20-finish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-10</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-05-29</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/1/28/the-beginning</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-28</lastmod>
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  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/2/6/concept</loc>
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    <priority>0.5</priority>
    <lastmod>2020-02-06</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/2/6/midterm-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-06</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/2/21/week-7</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582269922809-7XS7G6K1FUQR6N1XVB2O/HighresScreenshot00016.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>This stump has been causing me a lot of issues but I’m very sure I know how to handle it now. I understand the photogrammetry process better, so now I have a better idea of what my next steps with it need to be. This stump will probably take a lot longer than I have time for this quarter so I will either save it for spring break where I can let it continuously process, or I will let it process in between work times so that I can still continue working, and let it process. Either way, it will be done!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270234516-GA4AXHQERCSGDJZ4XSIG/HighresScreenshot00009.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>Little farm shop! I thought it was super cute. Might put some spare parts, metal bits in the container in front of the table. A bargain bin maybe?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270320852-F9F02VV547KB5BIID5PB/HighresScreenshot00010.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582271057167-LTIQREVRKODQ7S7WGT9Y/HighresScreenshot00017.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>Overview of the layout. The large mound to the left is where the kitchen and dining hall are. The shops may be moved but for now they are in front of the door to the dining hall. The large open area will be a playing field for the mice and there is farmland in the back for whatever they have chosen to grow. At the moment, I am researching a harvest mouse’s diet to see what would be a realistic crop for them. So far, it is lots of berries and grains. The large block at the bottom left will be the blacksmith building. I am not positive if this building will stay, but for now, I see it as a blacksmith/ weapons station.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270365237-5C7A68HBHHMF7IM3TIRO/HighresScreenshot00012.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270406299-DVHZAYZMQ5AAR9UICS8R/HighresScreenshot00013.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>Assets galore! Not as much modeling as I had originally wanted to have done by this time, but I think I have made good progress. It is enough to have most of everything fairly decorated, especially the kitchen which I think is coming along nicely.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270683299-F5TSPAD81ZZMV8I9Z4RG/HighresScreenshot00018.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>WIP layout of the kitchen. It will look much more filled in when the hanging herbs and moths have been added.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270123328-EWUMW2U43YKXL90TRE2E/HighresScreenshot00008.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>a WIP shot of the grains/spice shop. I plan on doing simple RBD sims for the grains so that they look naturally stacked in the jars. I did one for the corn already so that is my proof that this method will work and the kinks have been smoothed out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270543147-FFCS6KQA2C7R7IJRHI0R/HighresScreenshot00014.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1582270945032-RASNP0RYZQG13ZOE0CFX/HighresScreenshot00015.png</image:loc>
      <image:title>Oakheart Haven - Week 7</image:title>
      <image:caption>WIP of the dining hall. Will have a stage in the center for whoever wants to put on a show, bands, talents, etc. Will have some pretty string lights too!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/3/11/week-20</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-31</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/3/31/21-stumps-and-trees-and-fur-oh-my</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1585638589201-VVWUXB600K8T0IH7QV0J/UE4Editor_cJjpxP0J2L.png</image:loc>
      <image:title>Oakheart Haven - (2.1) Stumps and Trees and Fur, Oh My!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1585638528432-6534DJOB2EFA2JIRD7O1/UE4Editor_sUOK9OcETI.jpg</image:loc>
      <image:title>Oakheart Haven - (2.1) Stumps and Trees and Fur, Oh My!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1585638553988-LNVEMBTPI5SNFRICZK5M/UE4Editor_rAF7hOwt7H.png</image:loc>
      <image:title>Oakheart Haven - (2.1) Stumps and Trees and Fur, Oh My!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/2/22-fur</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1585833901521-Q46LZOIAXVZRSB8SKQWD/UE4Editor_NtXHwuyl8Y.jpg</image:loc>
      <image:title>Oakheart Haven - (2.2) Fur</image:title>
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  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/3/23-finalized-stump-mesh</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1585899376880-2LUS959UXIDE5LZCLZ15/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.3) Finalized Stump Mesh</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/7/24-loss-and-recovery</loc>
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    <priority>0.5</priority>
    <lastmod>2020-04-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1586250046622-LH7URCLPJWMM9PQ5UY1N/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.4) Loss and Recovery</image:title>
    </image:image>
  </url>
  <url>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1586424640175-M57Y9QIFCOQ4J73FVOTN/maya_aFHcqdMLxO.png</image:loc>
      <image:title>Oakheart Haven - (2.5) Mid-Midterm progress</image:title>
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    <image:image>
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      <image:title>Oakheart Haven - (2.5) Mid-Midterm progress</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1586424687376-9QWXR1T9L42FXMKLQ1M7/maya_cnRTifxIeu.png</image:loc>
      <image:title>Oakheart Haven - (2.5) Mid-Midterm progress</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1586424709286-WZ7S8CLPSXZTEGTHEXUE/maya_bWjcqP3A3Y.png</image:loc>
      <image:title>Oakheart Haven - (2.5) Mid-Midterm progress</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/14/26-crystals</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1586851783592-9V82A86KXQ9TC2V2G3EJ/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.6) Crystals</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1586851776599-PD536ZMYZ19F0OVLST67/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.6) Crystals</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/16/27-ray-tracing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1587028403077-ZM4GXIBQ0MWJ43BNC1WT/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.7) Ray Tracing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1587028520443-4WSG6XU116VEM0ZUSN56/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.7) Ray Tracing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1587028495321-IYU3EIUQCQTQFMIMWQZX/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.7) Ray Tracing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1587028468021-7SGD6O0V2DX1S04IPAYL/UE4Editor_cOB9QTUF37.jpg</image:loc>
      <image:title>Oakheart Haven - (2.7) Ray Tracing</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/17/28-uvs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-17</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/21/29-texturing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1587475563767-CVDLR28FUI525SOYGRKO/UE4Editor_HgJ6vtP5je.jpg</image:loc>
      <image:title>Oakheart Haven - (2.9) Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1587475584053-DFBPC8S8EW6VXZNUXYEN/UE4Editor_OXH6EDaohk.jpg</image:loc>
      <image:title>Oakheart Haven - (2.9) Texturing</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/28/211</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1588065802604-HMAL96E1QLVT5F4NPD5S/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.11)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/4/30/qpaiiqhqvan2f8r54v9cl1ggf0qtkh</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-30</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/5/12/215-third-times-the-charm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-12</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/5/14/216-finalizing-lighting</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1589451676204-MBUFJ93Q44JJIWV87TL8/UE4Editor_autfRBk5ea.jpg</image:loc>
      <image:title>Oakheart Haven - (2.16) Finalizing Lighting</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1589451689672-W54AWA1V38R1FO695AVC/UE4Editor_9Gmp1oYwFm.jpg</image:loc>
      <image:title>Oakheart Haven - (2.16) Finalizing Lighting</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1589451703476-0A6HGAOKW2LZ1NMXJTNB/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.16) Finalizing Lighting</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/5/21/218-final-stretch</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-21</lastmod>
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      <image:title>Oakheart Haven - (2.18) Final Stretch</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590040946408-KBQ0C8UINHX374ZR5TJS/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.18) Final Stretch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590040936820-IME2RWQZQ9EDYUHATUXK/image-asset.jpeg</image:loc>
      <image:title>Oakheart Haven - (2.18) Final Stretch</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/5/26/219-wrapping-up</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-26</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/5/27/2195-high-res-stills</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610603564-BFC5HXXCGGPLHXHAST3A/BehindTheShops.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610530732-A7EM49Q0TCIAXV0H51OB/TreeStump.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610567312-R4ETX4KCQHVFAX9PAVZ0/Shops.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610433311-GJ0NXPMAMSIO8UB59IY3/Kitchen.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610402201-SM5L1RKTVU45HZCEJP7F/Squash.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610498093-6AMNH7U4F2HULZ2IIEBA/Garden.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1590610462196-7X0LT6L6NG5L9UPPCZJ6/GardenPond.png</image:loc>
      <image:title>Oakheart Haven - (2.19.5) High Res Stills</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/mouse-village-environment/2020/5/28/220-final-day</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-29</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/new-page</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/6d7b872d-c244-423f-b3a6-54b79341b97e/20210503_123544+%282%29.jpg</image:loc>
      <image:title>About</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-02-19</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/demo-reel</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2024-07-06</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/new-page-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1572245676454-1DCI230X9HG05XJ2APZH/SL.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
      <image:caption>A Japanese Stone Lantern modeled in Maya, unwrapped in Headus UVLayout, and textured in Substance Painter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1519356532485-T2SY12NDUB1YPUCOKK0J/Watson_Yvonne_1957ChevyNomad_47-1.jpeg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1554159641213-FIFW4GV2RM4I4A759CTV/PaintBrushes.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
      <image:caption>Paintbrushes I textured for the student film “Function”</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1643594081988-J1TGV7430SSJGXHVQWU4/QuiltClean.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1643594082073-NZHUWKFB5USA8OGUTMUT/QuiltCleanUVCHECK.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1643594083605-LVSCXHS8H71W0HQWL4FW/QuiltMessy.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1643594083723-8MUTFRD8J3BFWP75FUPK/QuiltMessyUVCHECK.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/4f199ef8-b1fa-4386-9f0a-e0e927593d00/villiaumiteCrystals4.jpg</image:loc>
      <image:title>Modelling/Texturing - Make it stand out</image:title>
      <image:caption>Procedural crystals modeled in Houdini, textured and rendered in Maya. Rock base from Mega Scans.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1572245656995-VL0VCO9D5J35Y4WOE9HM/GL.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
      <image:caption>A Japanese Golden Lantern modeled in Maya, unwrapped in Headus UVLayout, and textured in Substance Painter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547704840550-KY8RB4XZUY86GO0RCUCH/portpiece3.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547704839021-BZ2ZT1CCTW1D57IJN2FM/portpieceside.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547704839147-Q5UJYEEJKKOUQMZZJKQG/portpieceback.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547705284627-P13F3FTV4NX0EOOQP3OK/popup1920.png</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547705274200-9701QQKM0KS4SDUDQ6QB/Book3n.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547705275586-OQOQFCUOX6QN2UTTIPAU/Book4n.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1547705278325-VUGWMLUWE7VEZ9496WNX/Book5n.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1572245693683-NWBKJUQC8EY2ORJ60PFL/toyCars.jpg</image:loc>
      <image:title>Modelling/Texturing</image:title>
      <image:caption>Toy cars modeled for the student film “Monster of The Dark”. The toy cars were modeled in Maya, Unwrapped in Headus UVLayout, and textured in Substance Painter. The Rug was textured using Substance Designer and was not my model.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/b7b2b63e-f17e-4bb6-916e-a665e2a0efe1/YvonneWatsonResume.jpg</image:loc>
      <image:title>Resume</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/photogrammetry</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-01-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580198074575-W7X8G3CIJ4BF7K199OB6/stump2.jpg</image:loc>
      <image:title>Photogrammetry</image:title>
      <image:caption>The same tree in the park square but a bit closer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580198299902-V9GJDXQCS9IVFEBVIYEO/r2.jpg</image:loc>
      <image:title>Photogrammetry</image:title>
      <image:caption>Pillar photogrammetry done at Charles Towne Landing in Charleston, SC.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580198305376-DEOX2R61ME9NXE8LTIZE/r3.jpg</image:loc>
      <image:title>Photogrammetry</image:title>
      <image:caption>A closer view of the top of the pillar from Charles Towne Landing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a8a26f112abd9c29c96f8d4/1580198069374-HIQIN52O09M8F03O5ZCR/stump1.jpg</image:loc>
      <image:title>Photogrammetry</image:title>
      <image:caption>Photogrammetry of a tree in a park square in Savannah, GA.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/pagefx</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-23</lastmod>
  </url>
  <url>
    <loc>https://www.chromaticraven.com/3d-printing</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-09-29</lastmod>
  </url>
</urlset>

